Slimoban 2

Slimoban 2

Slimoban 2 is the sequel of the Sokoban-inspired game, Slimoban, about a little girl and her adventures in the dungeon full of big and dangerous slimes. In each level, you need to collect the golden coin, escape from the slimes, and destroy them if possible. The girl can collect magic potions that help to lift big wooden blocks and slimes. After lifting the blocks or the slimes, you need to drop them in the right places. There is also water in the game, and you can drop things in there. You can move blocks, collect them, and drop them. You also need to lure the slimes in the trap, throw boxes in them, and push them into the water. But all of these things you can do are not obligatory, the main thing you need to do to pass the level is to collect the coin.

Understanding Slimoban 2 Gameplay

WASD or arrow keys to move the character
Space bar to skip your turn
Left click to drop the boxes

Does the game feature any blood elements?

Yes, Slimoban 2 gameplay involves bloody scenes or content.

What specific software or engine was used to develop this game?

Javascript software was used for the game's graphics and interactions.

Are there any violent or cruel scenes in the game?

Yes, the gameplay of Slimoban 2 is associated with cruelty.

Which company or individual made this game?

The studio responsible for creating this game is bestphysics.

How is this game categorized in terms of its type?

The theme of this game is best represented by the Casual genre.

What are the most relevant tags for this game?

The key characteristics or tags for this game are dungeon, fire, pixelart, retro.

Is the game available for play on mobile phones?

Yes, users can play Slimoban 2 on their mobile devices.

Which gender(s) is the game intended for?

Male & Female is the most suitable gender group for this game.

Is this game meant for younger or older players?

The primary age group that this game appeals to is Young Adults.

Is the game child-appropriate?

No, children cannot play Slimoban 2 without concern.
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